I tried the game out, and I liked it. The amount of plug-and-play controller support that exists in the actual gameplay is perfect, but in the main menu, there's slightly too much of it - the analog stick support is too broad. I'd love to see an update that evens this out.
Yes. The actual gameplay is subjected to a kind of "Xbox plug-and-play" input model, whereas the menus use a generic model.
Generic models make it impossible to cleanly pair a game with a profiler (like JoyToKey) unless you include a way to disable the generic model. In this case, there's no need to include a disabling option, because the gameplay already takes an excellent approach, because it does a perfect job of reconciling Xbox plug-and-play, with generic controller friendliness.
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I tried the game out, and I liked it. The amount of plug-and-play controller support that exists in the actual gameplay is perfect, but in the main menu, there's slightly too much of it - the analog stick support is too broad. I'd love to see an update that evens this out.
Could you explain more what you mean by too much analog stick support in the main menu?
Yes. The actual gameplay is subjected to a kind of "Xbox plug-and-play" input model, whereas the menus use a generic model.
Generic models make it impossible to cleanly pair a game with a profiler (like JoyToKey) unless you include a way to disable the generic model. In this case, there's no need to include a disabling option, because the gameplay already takes an excellent approach, because it does a perfect job of reconciling Xbox plug-and-play, with generic controller friendliness.